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Tomorrowland Offers A Glimpse Into The Technological Masterpiece Of Its Digital Festival!

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Over the past few months, Tomorrowland has been working with the latest technologies in 3D design, video production, gaming and special effects to craft a new Tomorrowland location for its two-day digital music festival, pushing the boundaries of music, 3D design, Hollywood’s latest filming techniques and the most modern game engines and hardware. Tomorrowland Around the World is not a traditional live stream event with DJs in a studio or at home. Instead, it is a unique form of visual entertainment – a technological masterpiece demonstrating a number of technological world premieres and entwining entertainment and technology in a way that has never been done before. More than 60 of the planet’s biggest artists have recorded their performances in 4 large green screen studios around the world, while 2 different platforms are used to assemble all the elements together. The digital universe of Tomorrowland Around the World has 10 times more polygons compared to a modern computer game and each stage has a 16 square kilometre surface with 32.000 trees and plants and over 280.000 virtual people who each will have their own attributes, such as flags or lights. Festival visitors will be treated to an immersive and unprecedented music festival experience, combining a 3D décor and artist performances with a spectacular show featuring special effects, fireworks, laser shows, a realistic crowd and sound effects.

Those technologies were created by the in-house creative team and 3D artists of Tomorrowland, renowned for creating Tomorrowland’s world-famous stages and artwork, in collaboration with several partners. Bringing the live video, lighting, visuals, and effects, feature film and gaming technology together has resulted in a lot of unforeseen productional and technical challenges that required new integrations to be developed. The last months presented a unique opportunity to have all these teams available at the same time and allowed everyone to create a technical set-up that has never been done before, giving a huge energy boost to a sector that was badly hurt by the global pandemic. Tomorrowland is now proud to say it has been able to bridge the gap between the real world and the virtual environment to a level beyond everyone’s expectations – Tomorrowland Around the World is the result of a gigantic team effort of hundreds of people who are working around the clock to create a never-before-seen interactive entertainment experience.

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Tomorrowland is currently in the final stages of building its brand-new 3D island environment Pāpiliōnem, where both the responsiveness across devices and the visual details are being optimized. Pāpiliōnem is a magical island shaped like a butterfly featuring beaches, night skies, mountains, forests sunsets – with a true game feel. Festival visitors will be able to navigate easily through the island with a PC, laptop, smartphone, or tablet – you don’t need special VR goggles – and explore the entire festival site in an interactive way together with friends, experiencing all four seasons within a single day trip. On entering the island, festival visitors will be offered a packed schedule with plenty of things to do, see, and experience. People will be able to go and discover 8 different stages designed and built-in 3D and see artists performing live sets, just like at a real festival. Once you’ve chosen a particular stage, you’ll get to see the line-up and be able to enter the specific stage environment. Their people will be treated to an immersive music festival experience, combining a 3D décor and artist performances with a spectacular show featuring special effects, fireworks, laser shows, a realistic crowd, and sound effects.

Tomorrowland has created this platform from scratch in collaboration with Dogstudio, a multidisciplinary creative studio with offices in Belgium, Chicago and Mexico City.

Henry Daubrez, CEO & Creative Director of Dogstudio:We are currently working day and night to design and bring the entire virtual island universe to life under a really aggressive timeline. We work hand in hand with Tomorrowland’s in-house 3D, creative and development teams to build a compelling, immersive, user-friendly, but also highly premium experience. We are building a web-based experience and we are all really pushing the boundaries of what can effectively be done in a web browser. Our biggest challenge – besides being an obvious enormous technical challenge – is making sure festival visitors will be able to feel they are being part of something larger than their computer and their internet connection. People won’t only be immersed in Tomorrowland’s new universe, but they will also be able to communicate with other festival visitors. I can proudly say that we are setting new standards for web-based online music experiences, pushing the boundaries of the latest technology that is available, but on the other hand making sure that the platform is even working on a device that is a couple of years old.” Dogstudio has previously worked for the likes of Microsoft, The Museum of Science and Industry of Chicago, The Kennedy Center of Washington, Dragone and many more.

More than 60 artists are playing on 8 different stages at Tomorrowland Around the World. To capture all these performances, Tomorrowland has built 4 different large green screen studios around the world. Most performances have been recorded on the holy grounds of Tomorrowland in Boom (Belgium). Artists based in North and Central America recorded their set in a studio in Los Angeles (USA), while Latin American artists went to a studio in Sao Paolo (Brazil) and Australian DJs performed in Sydney (Australia). All studios had to be modified to create an environment that allowed enough room for the creative team to make this a Tomorrowland-worthy broadcast. All cycloramas (or infinity-walls) were 6m or higher, at least 8m wide, and at least 8m in depth. A full-sized DJ booth was built in the studio and all locations measured the exact same set-up. The video production teams working on Tomorrowland Around the World are known for previous work with the Olympic Games, the Super Bowl, international feature films and the game development world.

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Before the cameras were set up, the studio facilities got a technical overhaul to get them ready for augmented reality productions. A large grid of infrared reflectors was installed on the ceiling to allow tracking devices to measure an exact position of each camera head. All other parameters of the camera and lenses were transmitted live to servers that recorded the data and rendered a low-resolution version of the virtual world for the camera operators and directors. On top of the 6 4K ultra HD cameras, a number of virtual cameras were created per stage, allowing the director to choose up to 38 cameras at the Mainstage. Even for modern 4K outside broadcast trucks, a dual framerate and multiple resolution configuration is challenging, especially with the amount of virtual shots needed to be triggered. Each stage has a different technical set-up: similar to moving the outside broadcast truck from one stage to another, the truck configuration was changed from one stage to another. Along with the technical set-up, the lighting on the artist changed according to the location of stage and the time of the day during the broadcast.

Tomorrowland has been working closely together with stYpe, which provides a cutting-edge camera tracking technology for achieving real-time augmented reality and virtual studio effects in live broadcast. Stype Cajic, Founder & CEO of stYpe: “Tomorrowland’s digital festival is different from the live broadcast productions we typically do, and from the typical movie productions we do, in the sense that it combines the requirements of both. In live broadcast projects, like for example the Olympic Games, there are very high standards for speed, virtual scene optimizations and reliable camera tracking. As the shots are done only once, there’s no luxury of repeating them, since it all has to be live. Movie productions, on the other hand, have requirements for high-resolution and photorealistic virtual effects as seen in blockbusters movies. Tomorrowland Around the World has both of these requirements and this meant we had an interesting technical challenge to solve. The artists were performing their acts once, without repeat takes, and they needed to see in real time the virtual environment they were performing in. This meant that the speed and scene optimizations from live broadcast was required. On the other hand, everything needed to be shot in high resolution and be photorealistic to satisfy the sophisticated taste of festival visitors who will be watching. While planning for this project, we considered a few solutions for camera tracking, and we finally decided on using the RedSpy system. It proved to be a great choice since it operated without problems on dual frame rate for days in a row, and it surpassed Tomorrowland’s accuracy requirements for 4K shooting. This meant that the camera tracking part of the challenge was solved. The second thing needed were high-resolution photo-realistic real time renders. For this purpose, we used our StypeLand Unreal plugin which we modified for getting the volumetric lights on the talent, which gave the whole set a more realistic look.” The stYpe technology was used worldwide at the MTV VMAs, Eurovision Song Contest, Olympic Games, Super Bowl and many more.

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At the end of the pipeline there are 2 different platforms used to assemble all the elements together. The 3D stages designed by Tomorrowland are imported and layers of show elements, lights, attributes and environments are added. Depence, a platform that is typically used to visualize show elements such as lighting, lasers, visuals and other effects, is used for most indoor stages where the show elements are key to the performance. The software was not designed to add video of real-life footage to it. With the help of the developers, it is now possible to have volumetric light on the talent in the set. These environments have gotten a more realistic look. All technical elements that make up the show are programmed and controlled in the same way by the same skilled team that does this for the other regular Tomorrowland editions. This results in a realistic image with hints to iconic stage designs of the past. For these stages a crowd was designed with some extra features to generate an even more immersive effect.

The other stages are rendered in the game engine Unreal Engine, which allows for photorealistic landscaping and scripting of certain elements. Each stage has a 16 square kilometre surface with 32.000 trees and plants. The landscapes for each stage have been custom-made to resemble elements of the festival grounds: the Core stage is situated in a forest environment, while the Mainstage has the natural amphitheatre landscape similar to the holy grounds in Boom. On the festival grounds, over 280.000 virtual people each have their own attributes, such as flags or lights. The digital universe of Tomorrowland Around the World has 10 times more polygons compared to a modern computer game, pushing the limits of the most modern game engines and hardware.

Tomorrowland has been collaborating with Epic Games and its Unreal Engine, a state-of-the-art real-time 3D creation platform and game engine that features photorealistic rendering, dynamic physics and effects and lifelike animation, widely used in many games including Fortnite, Minecraft and Mortal Kombat. Ben Lumsden, Business Development Manager at Epic Games – Unreal Engine: “How do we bring new experiences from great artists to remote audiences? This is the pressing question that’s being posed, and one that’s now being answered by real-time technology. Unreal Engine has quickly become the standard for beautiful virtual sets in film and television production and is now being used more in live broadcasts. Tomorrowland Around the World skillfully mixes traditional techniques such as live camera cutting with our new DMX lighting control integration all within the immersion of Unreal Engine, building a new digital journey that is sure to captivate people across the planet. What the team at Tomorrowland has been able to do in a very short period of time is seriously impressive. Combining the live action performances of the artists into gorgeous, high-resolution virtual worlds has been a logistical and technological feat.”

Here as well, custom builds of the software were necessary to be able to process the camera tracking data differently than in standard broadcast solutions, read the DMX data from lighting consoles, and integrate with nonlinear editing systems to switch between all virtual cameras. Custom APIs were written to bridge software packages that never interacted before and no effort was spared to blend the artist in the magically created environments. A big team of audio mastering engineers are working on creating realistic crowd sounds, cheering, applause and singalongs, all timed according to the artists’ sets.

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Founder, Owner & Manager of EDMHouseNetwork. Instant lover of all things electronic dance music from the moment I heard Fatboy Slim and The Prodigy. After pursuing a career as a DJ, creating EDM content quickly became a love of mine and it has been my mission to keep delivering high quality content ever since.

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Editorial

Here’s Why You Need To Go To Airbeat One

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Airbeat One has grown vastly since its debut in 2002 and this year for its 22nd edition they pulled no punches.

250 DJs, over 225 hours of music, 200,000 visitors from over 50 countries, and countless unforgettable moments. The numbers only tell part of the story so here’s some of the many reasons you should be adding Airbeat One to your festival season for 2026.

The Stages

The amount of time and effort that goes into building stages is monumental and Airbeat One puts everything into creating jaw-dropping, vibrant, massive stages. The mainstage is a whopping 180 meters wide and 45 meters high. Changing its design every year according to the theme, the mainstage evolves from edition to edition. Words cannot describe the spectacle that is their mainstage, and it doesn’t stop there. Every stage boasts a unique style that catches your eye and boggles the mind from this years entrancing butterfly stage to the harder stage taking on the shape of a bulls head.

The Lineup

Afrojack, Maddix, Oliver Heldens, Steve Aoki, Vini Vici, Alok, Amelie Lens, Armin Van Buuren, Hardwell, Lucas & Steve, Timmy Trumpet, Dimitri Vegas, and Sebastian Ingrosso. All of these world-renowned artists took to the stage this year as part of the 250 DJ lineup. The pull that Airbeat One has for some of the best artists in the world is astonishing and makes for 3 days and 4 nights packed to the brim with talent. While it’s certainly a more techno and hardstyle centric festival, there’s still a diverse platter of genres to be heard to keep everyone entertained. In one visit you can tick off a whole lot of artists from your bucket list.

Pyro/lighting

Seeing pyro and fireworks at the end of the day at a festival is a lovely site. But what if there was more. A lot more. Airbeat One is full throttle all day with their visuals as even opening artists get pyro. Instead of fireworks only happening at the end of the day, they put on a show for hours with fireworks and pyro going off throughout DJ sets. This makes every set an astonishing spectacle that keeps on giving and giving. The flames go even further than just the stages though as on the arches over the walkways you’ll find more fire lighting your way to the next stage. For miles around you can see the sky being lit up by the array of lasers and other FX lights which are truly dazzling. Rounding off this years edition of Airbeat One there was an intense 15-minute firework show followed by Armin Van Buuren which is one hell of a way to end a festival.

The Themes

While a lot of festivals look fairly similar year on year, Airbeat One changes its look drastically each year to suit the theme. Every year they take on the theme of a different country with past editions celebrating the cultures of India, England, America, and this year Spain. The mainstages design is based around famous buildings from the country that’s acting as the theme as well as the other stages following the theme. The whole site is decorated to fully immerse you in the culture offering a fresh look every year. 2026 will see Airbeat One transform Neustadt-Glewe into a Dutch landscape with The Netherlands taking over the theme.

Site Design/Care For Festival Goers

The site, its design, and all the stalls make sure to cover you for everything you need in any kind of weather. They offer plenty of spaces with shade from the sun, shelter from the rain, and places where you can rest your legs. Comfy seating and hammocks can be found around the site which gives you the opportunity to take that much needed 10 minutes to recover before heading straight back into the crowd. In the event of rain there’s lots of solid paths around the site allowing you to get around without sinking into the mud. You’re also covered on the hearing protection front with plenty of stalls around the site where you can acquire ear plugs. Along with this you can enjoy a diverse selection of food with there being plenty of different food stalls to take your pallet on a journey around the world. All these things add up to make the festival experience a delight even when you’re away from the stages.

It has been another barnstormer of a year for Airbeat One as they have further solidified themselves as one of the best festivals in the world. It’s a sensory delight everywhere you go and it’s continuing to evolve with constant improvements being made every year. The festival will be taking place from July 8th – July 12th 2026 with The Netherlands as its theme. Make sure your calendar is clear.

You can learn more about Airbeat One through their socials below:

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New EDM Friday Releases You Cannot Miss, July 18, 2025

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New EDM Friday returns with a fresh batch of tunes by Dimitri Vegas, David Guetta, Loreen FISHER, Oliver Heldens, and more.

New EDM Friday is back once again with fresh music from Dimitri Vegas, David Guetta, Loreen, FISHER, Oliver Heldens, EDX, WHIPPED CREAM, and more. This week’s roundup is overflowing with massive collabs, dancefloor-ready anthems, and genre-blurring heat that shows just how wide the EDM landscape has become.

Dimitri Vegas, David Guetta, Loreen – Pum Pum

Two dance music giants take an unexpected detour into drum & bass territory with ‘Pum Pum’, the first-ever DnB release from Dimitri Vegas and David Guetta. Featuring powerhouse Swedish vocalist Loreen, the track is a high-octane blend of rapid-fire percussion, fierce energy, and an unforgettable vocal hook. It’s bold, genre-bending, and marks a fresh chapter for all three artists involved.

FISHER, bbyclose – Blackberries

FISHER and bbyclose just dropped a serious contender for song of the summer with ‘Blackberries’, out now via CATCH & RELEASE. Built on a juicy rolling bassline, sun-soaked synths, and lush pads, the track delivers pure summer euphoria. bbyclose brings a catchy, confident vocal that seals the deal. Already rinsed at FISHER’s [UNVRS] residency in Ibiza and festivals like Electric Forest and Solidays, ‘Blackberries’ is playful, punchy, and primed to dominate global dancefloors all season long.

Oliver Heldens x Poppy Baskcomb – Heart Cry

Oliver Heldens taps into a deeper, more emotional register with ‘Heart Cry’, a melodic techno-meets-trance collaboration with rising UK vocalist Poppy Baskcomb. Out now on Heldeep Records, the track blends cinematic sound design with haunting vocals, creating a slow-burning tension that feels both intimate and expansive. Following a massive global tour and continued momentum as both Oliver Heldens and HI-LO, this release highlights his evolving artistry and ability to surprise while still moving dancefloors.

EDX – Moyo

Swiss house icon EDX returns with ‘Moyo’, a powerful, rhythm-driven single that blends his signature progressive style with tribal-inspired textures and deep club grooves. Out now via PinkStar Recordings, the track’s title, meaning “heart” in several South African languages, perfectly reflects its emotional and percussive core. From immersive, hypnotic builds to a driving drop built for late-night floors, ‘Moyo’ captures both movement and meaning. As EDX celebrates the 25th anniversary of his influential Sirup Music imprint, this release proves he’s still innovating, evolving, and shaping the global house scene with every beat.

WHIPPED CREAM – collide

WHIPPED CREAM unleashes collide, a genre-bending festival anthem that pushes her sonic vision to bold new heights. Out now via Monstercat, the track opens with haunting vocals, delivered by WHIPPED CREAM herself, before escalating into a euphoric drop packed with pulsating bass, rapid hi-hats, and a futuristic Eurodance edge. It’s raw, emotional, and high-energy all at once, showcasing her rare ability to blend powerful songwriting with leftfield electronic production. Following recent standouts like ‘never mine’ and ‘u don’t just wanna die’, collide cements WHIPPED CREAM’s status as one of the most innovative voices in modern dance music.

Honorable mentions:
1991 x Mugatu x Mali-Koa – Love Is the Answer
999999999, Rian Wood, Angel Cannon – Trinity
Above & Beyond – Bigger Than All of Us (LP)
Alan Walker x FAANGS – Heartbreak Melody
Alok x Tomorrowland Music 2025 EP
Argy x MEDUZA ft. PollyAnna – Melodia
Audien ft. Rory Hope – Lose It All
Avicii – Let’s Ride Away (Dimitri Vangelis & Wyman Mix)
AXMO x Gammer x Robin White – Angel Eyes
Calvin Harris ft Clementine Douglas – Blessings (Cassian remix)
Cash Only, Patrick Meeks, Holly Ellison – Rotation
Chapter V – Execute
Dillon Francis, Marten Horger – B2U EP
Excision, Sullivan King – Encore
Firebeatz – It’s Time
GATTÜSO x Carla Morrison – Abrazarte
Gorgon City – Loveless
Hypaton x Henri PFR x Norma Jean Martine – Outta My Head
Jonas Blue x Malive – Edge of Desire
Jordan Grace, Timcee – Haunting Me
Justin Prime, Sidney Samson & Jaxx & Vega – Thunderbolt (Jaxx & Vega Remix)
Klangkarussell, Senes, GIVVEN – Sun Went Down, Sky Went Dark
Korolova, Usyk, Artem Pivovarov – Fight For Life
Kris Kross Amsterdam, André Hazes Jr., Tabitha – Ze Komt Uit Amsterdam (LNY TNZ Remix)
liquidfive x Dario Rodriguez x KLEPTO – On and On
Lucas & Steve – Wasting Time
Mark Knight, Roland Clark – Televised
MATHAME – Love Somebody
MatricK – We Are The Universe
MOTi, Tuhasté – No Wahala
Nicky Romero x Barmuda – Fade Away
RayRay, Derlow, Jebroer – Go Insane
Seven Lions, Quackson, Grabbitz – Take Me to My Grave
Sonny Fodera x Jazzy – All This Time
Subculture – Starting Point
Swanky Tunes, Valexx – Retiranted
Tensnake, Abi Flynn – Mercy
THEMBA & &lez – Spine
The Rocketman, SHVDZ – All Night
Tom Enzy, Mc Delux – Favela Tribal
Topic x Mougleta x Vegedream – Albi
Vessbroz x Ashley Zarah – Salam Shalom
Volkoder, LOVRA – No Worries & Shame
Yves V – V.I.P.

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Tomorrowland 2025 Info Announced Plan For Opening Festival

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Tomorrowland 2025 info is confirmed as the festival is set to take place this weekend with two plans in place for what’s to come.

Tomorrowland info update has officially confirmed that the festival will proceed as planned on Friday, July 18, following a fire that affected the Mainstage area. Organizers outlined two potential scenarios depending on whether the Mainstage setup can be completed in time.

Scenario 1, the full festival grounds, including the Mainstage, will open for all attendees.

Scenario 2, DreamVille and the festival grounds will operate as separate zones, with Mainstage artists performing at DreamVille and DreamVille guests restricted from accessing the main festival grounds.

Regardless of the scenario, gates will open at 14:00 instead of the originally scheduled 12:00. Organizers assured fans that a program will be available for all ticket holders and anticipate the full grounds will reopen to everyone by Saturday at noon.

 

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